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In addition, after marriage, romantic heart events can still be triggered with other marriage candidates if they have previously been given a bouquet. However, their entries in the social tab still show whether you have previously given them a bouquet. When you propose marriage, the heart meters of all other marriage candidates convert to the behavior of all other villagers, since none are marriage candidates any longer. (If you have proposed, are married, or have a roommate, there is a chance your fiancé/spouse/roommate may become jealous.) Breaking up with them will instantly lower the relationship meter to 5 hearts, but it can be increased back to 8 hearts.ĭating all bachelors or bachelorettes may result in a Group Ten Heart event, which does not affect friendship, but may prevent the player from giving gifts to them for one week afterwards. (Note that after reaching 8 hearts pre-bouquet, friendship points can continue to rise to just below 9 hearts (2249 points) and will not decay until the candidate is given a bouquet.) It is possible to give a bouquet to any and all marriage candidates, and raise all their friendship levels to 10 hearts, without damage to your relationships with other romantic partners, so long as you have not yet proposed. If you do so, that meter is unlocked and operates as before until ten hearts is reached. It will not increase unless you give the candidate a bouquet to indicate your romantic interest. With marriage candidates, the meter pauses at 8 hearts. Once opened, the room is permanently unlocked even if the heart meter goes below 2 hearts.įriendship points can increase up to a maximum of 2749 (one point less than 11 hearts) for non-marriage candidates. This level improves access to the villager for talking and gifting. The player may enter a villager's bedroom when the relevant heart meter reads at least 2 hearts.
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If more than one villager is within 7 tiles of the player when they rummage, only one will speak and lose friendship. They will speak to indicate that they have seen them. rummaging through a Garbage Can when they're within 7 tiles of the player (-25, except Linus who increases: +5).hitting them with a slingshot (-30 per hit).giving a gift they dislike or hate ( see Gifts).
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